I wonder if the cases in the game are created by AI as well. From my experiments LLMs outputs are rather mediocre, without "creativity", suspenses or plot twists
Interesting idea. I was toying with a similar concept of a investigative journalist in a noirish town who's tasked with uncovering the secret identity of a vigilante.
It always struck me as absurd how obvious the fact that Clark Kent is Superman was to the whole audience. The characters in the story never seemed to understand it.
You should probably put some better examples of writing in the first trailer, especially if the game involves a lot of reading. Asides from just sounding horribly bland, there's only two sentences of dialogue shown and the character says "honestly" in BOTH of them.
When I was growing up there was a wonderfully made interactive “novel” game on early Macintosh called Sherlock Holmes. I’ve always wondered when we’ll get to a point where this can be done ad-hoc with any potential crime thriller. LA Noir introduced nuanced facial movements and dialog chains but I keep going back to that 1990s era Sherlock Holmes Consulting Detective.
People are definitely doing "free form" interactive fiction now, though I think the one that really interests me is classic style but with an LLM interface that makes the interaction less rigid, eg
I enjoy asking ai to play with me Where in the World Is Carmen Sandiego. You can ask for different variations, difficult levels and ask it to add images.
haha very neat! Just curious how are you planning to make it free with the inference cost? Even with a luna or haiku its still a non zero cost to run per session.
It always struck me as absurd how obvious the fact that Clark Kent is Superman was to the whole audience. The characters in the story never seemed to understand it.
EVERYBODY LIES.
https://intfiction.org/t/glulxe-with-llm-based-user-input-pa...