Ambient CSS v3 – Blender meets CSS

(ambientcss.vercel.app)

55 points | by kikkupico 1 hour ago

11 comments

  • alexaholic 47 minutes ago
    We used to do this during the Web 2.0 era with PNGs, GIFs and `progid:DXImageTransform` because back then you couldn't do it with standard CSS alone. Then as CSS (and MS!) evolved to enable it, the world moved on to flat UIs. It's ironic, isn't it?
    • dleeftink 43 minutes ago
      Remember motiongerm and the whole sleek 60fps flash design thingamabob? Bespoke interfaces everywhere
      • alexaholic 3 minutes ago
        > Bespoke interfaces everywhere

        From bespoke to Bootstrap, to Tailwindshitification

  • graypegg 52 minutes ago
    Nitpick, but elevation would make much more sense if you assumed a base plane + set a perspective, and then translate3d'd upwards on the Z axis. It would grow the size of the element as well.

    Saying that, probably annoying to work with transformed DOM nodes, but the background being the only thing moving in the "bounce" example just stood out to me as weird.

    Also, the texures seem to be just gradients or embedded texture data. Was thinking this would use https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/V... and fall back to gradients/premade images for firefox.

  • CSSer 48 minutes ago
    I really dislike how the dribbble/envato style somehow escaped containment into Claude and now I’m seeing it everywhere mixed with mediocre design layouts. I think to myself that maybe stuff like this will help counteract that but then I see it in use with 12px typography (the kubernetes 3D dashboard thing) and I recoil in horror. Please consider this a PSA: Claude doesn’t understand UX or good design principles out of the box. Please go hug a designer.
    • graypegg 29 minutes ago
      UI greebling [0] is something I'm not looking forward to.

      People always miss out the fact that older information-dense UIs were... information dense. We get this weird simulacrum of information density where the LLM has slapped on "every pod has a machine", a made-up PDU for pods with a watt rating somehow, and random status labels EVERYWHERE. All it's missing is the green circle "LIVE" label that every claude app seems to have...

      [0] https://en.wikipedia.org/wiki/Greeble

  • charlesrice 30 minutes ago
    My favorite is the knobs where some of them you can grab and rotate like they are physical but other ones only react to the vertical position of the cursor so you feel like a crazy person trying to use them
  • isodev 54 minutes ago
    I love the concept but (at least on mobile Safari) most of it feels unusable.
    • fwip 32 minutes ago
      The knobs are especially difficult to use (on desktop here). The first two knobs only respond to click & vertical drag - moving up rotates clockwise, moving down rotates ccw. Moving left or right does nothing. The second knob's grab handle is just totally wrong, appearing in only about the 4 o'clock to 6 o'lock position.
      • SwellJoe 28 minutes ago
        Round knobs are just a terrible idea. They never work comfortably with a mouse or touchpad, and are often an accessibility challenge.
  • tuvix 44 minutes ago
    Reminds me of VST GUIs, looks great! But, like other commenters have noted, I think a number of these controls might be desktop only, which is totally fine. There’s too much UI stuff centered around mobile anyway these days
    • SwellJoe 33 minutes ago
      Counterpoint: I hate VST GUIs. They're often skeuomorphic hell.

      They love fiddly round knobs which are terrible to control with a mouse or touchpad, and are bad for accessibility. They also tend to have a bunch of mystery meat navigation because the historic hardware UIs they're emulating were forced to bury stuff behind menus due to limitations of the technology, and cost limitations, at the time. Some are better than others, but the priority is often looking cool in screenshots rather than being comprehensible and discoverable.

      I don't mind shadows and shapes that look three dimensional; affordances that indicate what you can do with an interactive element is great and an improvement over the flat trend. But, VST GUIs are among the worst examples to copy. And, round knobs are probably never the right choice for a computer GUI.

      • tuvix 22 minutes ago
        Haha yeah I think I’m mostly speaking from nostalgia. I do remember wrestling with knobs in Massive or whatever free VSTi back in the day was pretty terrible.

        I can’t deny I love the look, though.

  • __alexs 1 hour ago
    This has mid 2000's LiteStep theme vibes.
  • inexcf 36 minutes ago
    God this site has atrocious scrolling behavior. Allowing me to scroll halfway to the next "page" but then forcing me to stop scrolling and start again to get to the next one made me close the page half way through.
    • SwellJoe 30 minutes ago
      When a page about a new GUI thing fucks around with well-defined behaviors, back-button, scrolling, widget interaction, I know I can't trust their judgement. We don't want the same things and it's best if I move on.
    • cluckindan 12 minutes ago
      Isn’t it just scroll-snap?
  • troupo 53 minutes ago
    Isn't this just short-lived neumorphic design from a few years back? https://neumorphism.io/#e0e0e0
  • varispeed 57 minutes ago
    Looks cool, but I can't see myself using something like this. The readability is poor, it is difficult to gauge if button was pressed or what is selected.

    But still, I love it!

  • drcongo 1 hour ago
    You see a lot of this kind of look in AUv3 plugins on the iPad and I love it - it's so nice to have visually tactile interfaces rather than the flat shit that OSs have been forcing on us.